The painting results are stored in a bitmap, and that map can be driven by anything in Modo’s Shader Tree. Pressure-sensitive tablets are supported. Modo allows an artist to paint directly onto 3D models and even paint instances of existing meshes onto the surface of an object. Linear falloff will make the tool affect elements based on a gradient that lies along a user-chosen line, etc. Radial falloff will make the current tool affect elements in the centre of a resizable sphere most strongly, while elements at the edges will be barely affected. Screenshots of MODOĪny tool can be modified with a customizable falloff, which modifies its influence and strength according to geometric shapes. In addition, the artist can tell Modo to derive a tool’s axis orientation from the selected or clicked-on element, bypassing the need for a separate “adjust tool axis” mode. Thus, Modo avoids making the artist invoke a separate “adjust pivot point” mode. Modo allows an artist to choose a tool or action’s “pivot point” in real-time simply by clicking somewhere. While other products stress using the right tool for the job, Modo artists typically use a much smaller number of basic tools and combine them to create new tools using the Tool Pipe and customizable action centres and falloffs. Modo’s workflow differs significantly from many other mainstream 3D applications.
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